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Introduction*
On
the exhausted subject of Frederic Jameson’s postmodern theory,
Sean Homer writes:
The
central problem with the cultural logic thesis is that it remains
at too high a level of abstraction; on the one hand, Jameson
presents a persuasive account of an individual subject’s
experience of the disorienting world of global capitalism, and,
on the other, a very generalized theory of the structural transformations
of the system itself. What this work lacked, and the monumental
Postmodernism, or, The Cultural Logic of Late Capitalism
failed to deliver, was any systematic account of the mediations
between the individual subject and the world system. (186)
This
lack of mediation is hardly a flaw. Jameson aims to cognitively
map the “strange new landscape” of late capitalist
reality in broad, exteriorized terms (xx). Building on his 1984
essay, “The Cultural Logic of Late Capitalism,” he
describes the condition of postmodernity in terms of its various
media and economies. The focus of his project is not the individual
subject. It is the diverse productions of subjected communities
of individuals. Homer critiques the ambivalence of Jameson’s
thesis. But this is precisely his point, as Jameson explains:
“Postmodernism is not something we can settle once and for
all and then use with a clear conscience. The concept, if there
is one, has to come at the end, and not at the beginning, of our
discussions of it” (xxvii).
Scott
Bukatman uses this logic in Terminal Identity, a study
of subjectivity in postmodern science fiction. He contends that
the flourish of electric technologies in the 1980s have led to
“a deep cultural ambivalence ... across a wide range of
phenomena,” citing Jameson as a harbinger of his theory.
Like Jameson, Bukatman expresses an anxiety about the condition
of perception, ideology, language, being, and power in the postmodern
world. His theory is far more specialized, however, concerning
itself exclusively with cyberpunk science fiction. The thesis
of Terminal Identity predicates that “it has become
increasingly difficult to separate the human from the technological”
and that “it has fallen to science fiction to repeatedly
narrate a new subject that can somehow directly interface with—and
master—the cybernetic technologies of the Information Age”
(2). For Bukatman, science fiction maps the coordinates of the
postmodern subject as produced by virtual and cybernetic forces.
It is from this angle of incidence that Technologized Desire
makes its departure.
While
Bukatman localizes his project to a particular kind of science
fiction, its scale is rather large, drawing on a range of contemporary
cultural theories of the postmodern in order to interpret media
such as literature, film, video, television, comics, and computer
games. Terminal Identity is arranged thematically and reads into
narratives that address image-culture, virtuality, spatial relations,
body and mind invasion, and the figuration of the cyborg. Bukatman
avows that cyberpunk texts contain the most effective representations
of terminal identity, which produces an anxious, defensive subject
compelled to mediate “a complex trajectory between the forces
of instrumental reason and the abandon of a sacrificial excess.
The texts promise and even produce a transcendence which is also
always a surrender” (329).
Arthur
Kroker and David Cook would call this a panic reading of the postmodern
condition, a “hypertheory ... for the end of the world”
that aspires to map out the entropic social economy of electronically
technologized space (ii). Such a reading can be extended to the
fictions scrutinized in Terminal Identity, most of which
function as critical hypertheories. I operate under this assumption
in Technologized Desire and approach science fiction
texts as sources that can be read as technocultural phenomenon
as well as sources that read into the nature of technoculture.
My scope, however, looks awry from Bukatman’s, focusing
on proto- and post-cyberpunk texts in an effort to deliberate
the origins, the contemporary condition, and the supposed future
of terminal identity. Additionally, whereas Bukatman discusses
the terminal subject broadly, mapping its defining coordinates,
my interest is more theoretical. I am specifically concerned with
how the forces of technocapitalism produce the terminal subject
as both self and other and how human nature has been (de)figured
by the technology of the commodity form. With this in mind, I
try to achieve a mediation between the individual subject and
the world system that is abstracted in Jameson’s Postmodernism.
The
terms self and selfhood have been used in multiple contexts. Some
use them interchangeably with subject and subjectivity as markers
for the individual affected and produced by sociocultural machinery.
Others differentiate the two. In his Écrits and
seminars, for example, Jacques Lacan portrays the self as a node
in a symbolic network of other nodes constituted by images and
a desire for the Other (which is ironically the self), while in
a discussion of Baudelaire’s poetry in Blindness and
Insight, Paul de Man portrays it as an authorial voice and
courier of meaning (172). Jungians perceive the self as an archetype
that gives birth to the ego, i.e., “a mere ground state,
an auto-conspired form, out of which the more complicated ego
can later distinguish itself” (Kelly 124). Donna Haraway
depicts it as a liminal, unnatural, polymorphously perverse cyborg.
For Michel Foucault the self is a technology that allows “individuals
to effect by their own means, or with the help of others, a certain
number of operations on their own bodies and souls, thoughts,
conduct, and way of being” in order to achieve a higher
emotional and ontological state (225).
A
theory of selfhood as technology is acutely relevant now considering
the explosion of high media technologies in the postmodern era
that have revised the nature of low technologies like language,
power and production. In the last sixty years, media such as television,
video, telephony, computers, cyberspace and virtuality have opened
up new existential matrices. Kroker and Cook consider this formation
in The Postmodern Scene, defining the self as a hollow
shell, raped of its insides by media technologies:
The
self is now like what the quantum physicists call a ‘world
strip,’ across which run indifferent rivulets of experience.
Neither fully mediated nor entirely localized, the self is an
empty sign: colonized from within by technologies for the body
immune; seduced from without by all of the fashion tattoos;
and energized by a novel psychological condition—the schizoid
state of postmodern selves who are (simultaneously) predators
and parasites. (vii)
Although
it has validity, this apocalyptic, essentially Baudrillardian
definition of the self as a schizophrenic template onto which
culture has been imprinted is a postmodern cliché. Kroker
and Cook imply that the self is not a technology but rather something
produced (to be schizophrenic) by technology. They also imply
that the self originates outside of the theoretical body it exists
on. Postmodern logic of this kind implicitly disconnects the self
from the subject. These chapters attempt to reconnect the two,
viewing the self as a creative, technological extension of the
subject. My position derives from the theory of electronic media
developed by Marshall McLuhan in books like The Mechanical
Bride, The Gutenberg Galaxy and Understanding
Media, the latter of which contains the famous chapter “The
Medium Is the Message.” Published nearly forty years ago,
Understanding Media is more applicable now than ever to contemporary
identity politics and media ecology. McLuhan opens with these
remarks:
After
three thousand years of explosion, by means of fragmentary and
mechanical technologies, the Western world is imploding. During
the mechanical ages we had extended our bodies in space. Today,
after more than a century of electric technology, we have extended
our central nervous system itself in a global embrace, abolishing
both space and time as far as our planet is concerned. Rapidly,
we approach the final phase of the extensions of man—the
technological simulation of consciousness, when the creative
process of knowing will be collectively and corporately extended
to the whole of human society, much as we have already extended
our senses and our nerves by the various media. (149)
Foreshadowing
a final phase of social implosion that has already materialized
to some degree (e.g. the Internet), McLuhan technologizes the
human and argues that the technological externalizes the human’s
internal machinery. This is not a post-industrial formation. Technological
extensions have always been our definitive characteristics, beginning
with the technologies of language and hieroglyphics, culminating
in capitalist media technologies. These extensions constitute
postmodern selfhood. Born from the machinic body of the subject,
selfhood originates in the cultural atmosphere produced by the
very technology that constitutes it. The technology of culture
produces subjectivity and influences how the self extends from
the body. Hence the self is always-already embroiled in a vicious
circle of production that has reached a dangerous level in the
realm of advanced capitalism. Simply put, the self has become
ultraviolent.
McLuhan
suggests that our electric technological extensions are progressively
more determined by corporate forces and that soon they will become
sheer consumer-capitalist enfants terrible. Like Baudrillard (although
not to such a dire, prophetic extreme), he forecasts an age of
implosion when media terminally collapse ontological, metaphysical,
ideological and linguistic boundaries. Few high technologies today
are not produced for some sort of capitalist gain and excess,
a practice that reproduces low technologies like language according
to a consumer ethic. In addition to being the ultimate medium
for narrating the cybernetic subject, as Bukatman says, the science
fiction genre is a solvent medium for critiquing the ways in which
electric technology narrates the consumer subject. This is mainly
how I extend and diverge from Bukatman’s work: by shifting
focus exclusively to the commodification of the subject and the
self as it figures in science fiction. As our technetronic dependency
intensifies, the genre becomes more important not only in terms
of extrapolating potential futures but of representing and assessing
the socioeconomic structure of contemporary life. My discussion
conveys an awareness of how bodies and identities are distinguished
by a mediatized anomie within a developing field of study that
Patrick O’Donnell has called “cultural pathology”
(Latent vii).
Pathology
(in the form of paranoia, psychosis and schizophrenia) runs rampant
in postmodern science fiction, which, jacked into the matrix of
implosive, technocapitalist society, abandons the boyish science
fiction of the Golden Age that was characterized by a sense of
wonder and discovery. Beginning most meaningfully in the early
1960s with the New Wave, a term borrowed from the experimental
cinema of French filmmakers Jean-Luc Goddard and François
Truffaut, science fiction writers like Harlan Ellison, J.G. Ballard,
Philip K. Dick, Michael Moorcock and Samuel R. Delany practiced
a darker, more psychological method, often representing the subject
as a construction of the media landscape. This aesthetic was furthered
in the 1980s by cyberpunk narratives, which Jameson has repeatedly
been quoted as saying are “the supreme literary expression[s]
if not of postmodernism, then of late capitalism itself”
(Postmodernism 419). Writers associated with this subgenre include
Rudy Rucker, Pat Cadigan, John Shirley, Lewis Shiner, and most
importantly William Gibson and Bruce Sterling, whose respective
novel, Neuromancer (1984), and anthology of short fiction,
Mirrorshades (1986), are its criterion works. Inspired
by the artistic and cultural sensibility of the beat generation,
cyberpunks continued to explore the psychological condition of
the postmodern subject, underscoring its schizophrenic body and
fixating on its production by hard technology and the theater
of hyperreality. Larry McCaffery writes in Storming the Reality
Studio:
cyberpunk
authors constructed works that moved seamlessly through the
realms of hard science and pop culture, realms that included
chaos theory and Madonna, dada and punk rock, MTV and film noire,
Arthur Rimbaud and Lou Reed, Arnold Schwarzenegger and Oliver
North, instant reruns and AI. Decked out in mirrorshades and
leather jackets, the cyberpunks projected an image of confrontational
“reality hacker” artists who were armed, dangerous,
and jacked into (but not under the thumb of) the Now and the
New. (12-13)
Possessed
by physical, psychic, linguistic and narrative violence, cyberpunk
still offers the sharpest representations of cultural pathology
and the most lucid critiques of technocapitalist subjectivity
and selfhood. The 1990s saw the assimilation of the cyberpunk
subgenre into mainstream science fiction, which was itself bleeding
into mainstream pop literature (e.g. the novels of Michael Crichton),
as many formerly distinctive cyberpunk tropes and contrivances
began to materialize in the real world (e.g. the computer revolution,
cyberspace, the cult of surgically altered identity). Neal Stephenson,
Jeff Noon, Greg Egan, Steve Aylett, Warren Ellis, Steve Beard
and other neocyberpunks have carried on the tradition to some
degree, but the well from which they draw has lost the feeling
of “the Now and the New”; as the neocyberpunk Wachowski
Brothers show in the Matrix trilogy, whose innovation stems almost
entirely from camerawork and CGI, cyberpunk cannot exist in the
contemporary postmodern universe except as a chestnut. Advanced
electric technology is no longer the novelty or even the curio
it used to be. In the last two decades more than ever, it has
not only become a standard of daily life, but an outright addiction
nurtured with a profound air of jouissance. The sexualized obsession
with the “extensions of man” (i.e. with the technological/self)
is at the center of my concept of how our present day commoditocracy
pathologizes the postmodern subject.
A
trend in postmodern science fiction has been to posit agency from
the terminal constructedness of the technocapitalist body. As
I demonstrate in chapters two and three, one way this has been
executed is by dint of madness. Soft science fiction films like
Brazil (1985) and Army of Darkness (1993) and
the protocyberpunk cut-up novels of William S. Burroughs, for
instance, deploy psychosis as a cure for the postmodern condition.
Pathology ironically combats pathology. The subject does not achieve
transcendence but rather a metaphysical and perceptual shift;
meanwhile its body remains plugged in to the machine. More prevalent
than this kind of agency is free will. Symptomatic of some recent
postmodern science fiction is the desire to escape the production
powers of capitalist technologies by dint of human choice. These
texts suggest the human has the organic capacity to choose a selfhood
distinct from the technological. They fail to acknowledge that
the self is the technological, that the technological retroactively
refashions subjectivity, and that choice is an illusion essential
for maintaining systemic order. Fantasy dictates the structure
of reality—this is the fundament of my concept of terminal
choice, which concedes that the only choice available to the postmodern
subject, despite all desire and action, is rooted in a dependency
on (and devotion to) consumer-capitalism and the ultraviolent
schizophrenic production of the commodity-self. Terminal choice
means that free will is a fiction.
I
treat the texts examined in this work as cognitive maps of late
capitalist space that engage with the problem of terminal choice.
Either they critique this problem, or they reify it by being subject
to it (i.e. by not being aware of it), or both. Whatever they
do, each uniquely illustrates a map of the technocapitalist mediography,
representing the agential desires of the human to be free of the
machine and, by way of this representation, (re)affirming the
machinic, anthropologic nature of the human. The first chapter
addresses Cameron Crowe’s film Vanilla Sky (2001).
I begin with this text because it dynamically portrays the state
of the contemporary, postmillennial mediatized body. The protagonist,
a New York City publishing executive, is disfigured in a car accident
and reinvented in a computer program he purchases online. Unaware
that his real body is stored in cryogenic freeze and that his
diegetic reality is a fantasy, he vows to become a more assiduous
capitalist and partner to his girlfriend. The program experiences
a glitch. Assisted by technical support, he realizes that he is
living a dream and is given the opportunity to choose between
returning to the real world or to another, glitch-free dream.
The trouble with the film is its moral imperative. Crowe equates
goodness with a return to the real world and a functional capitalist
existence; he equates badness, in turn, with virtual, pseudocapitalist
activity. This is a representative instance of terminal choice
that sets the tone for the rest of my discussion.
In
the second chapter I revert back forty years to the cut-up trilogy
of William S. Burroughs: The Soft Machine (1961), The
Ticket That Exploded (1962) and Nova Express (1964).
These wild satires of American image-culture are derivative examples
of the pathological postmodern condition, the reconstruction of
the body by media technologies, and the spectacle of consumerism.
Burroughs transmits his message via the media technology of film.
He constructs a cognitive map that delineates how 1950s and 60s
America used cinematic imagery to mediate social relations. The
mechanics of film infuse his narratives, creating an irreality
fit for the schizophrenic character of postmodern subjectivity.
Burroughs essentially engages in a pathological form of play that
revolts against terminal constructedness. The effect is not agential.
Nor is it intended to be. Certifiable panic hypertheories, the
cut-ups demonstrate that there is no escape from the machine and
no choice but to live as a technopathological extension of the
machine. This idea spills over into my next chapter, a schizoanalysis
of Sam Raimi’s multigeneric film Army of Darkness
in which a department store clerk named Ash attempts to escape
his meager, monotonous life. I show how Ash is a terminal subject
whose journey into the medieval past can be read as a schizophrenic
delusion of grandeur exposing his machinic unconscious. In his
wish-fulfillment fantasy, Ash aspires to transcend his coded,
capitalist self. But he only succeeds in reifying his status as
a common postmodern subject. To bring Ash’s experience to
light, I use the anti-Oedipal theory of Deleuze and Guattari,
two of postmodernity’s most dynamic capitalist philosophers
and stylists. Conversely, I use his experience to read against
Deleuze and Guattari, arguing that their seemingly revolutionary
theory is constrained by the parameters of the socioeconomic matrix
they aspire to destabilize.
From
this point I return to the twenty first century and concentrate
on science fictions that speak more directly to the present state
of postmodernity by representing potential futures that terminally
historicize the past. Chapter four is a reading of Max Barry’s
novel Jennifer Government (2003). Unlike Army of
Darkness, Burroughs’ cut-ups and Vanilla Sky,
all of which operate in diverse realms of fantasy, this novel
operates in a realistic diegesis. It depicts a near-future society
where the consumer-capitalist system has evolved into a fascist
regime. Governed by gigantic multicorporations that have created
a global free market, the subjects of this society are identified
by the dynamism with which they produce and consume commodities.
Barry has conceived of what McCaffery calls “the ideology
of hyperconsumption” and “the next phase of capitalist
expansion” (“Avant-Pop” xviii). Jennifer
Government envisions a postcapitalist future in the sense
that postmodernism is an extension of some aspects of modernism
and an innovative breaking away from other aspects of it. My interest
in this chapter centers on the varying levels of violence summoned
by the ideology of hyperconsumption. Violence is the lifeblood
of postmodern cultural pathology, and I pursue it further in my
fifth and final chapter, a study of the postapocalyptic Matrix
trilogy, namely the latter two films, Reloaded (2003)
and Revolutions (2003). Falling into the subgenre of
“neurorealism,” the trilogy is a pastiche of tropes
and clichés that constitutes the historical body of the
science fiction genre, a Deleuzoguattarian rhizome that can be
entered and exited from multiple doorways, and like much twentieth
century science fiction (among them Deleuze and Guattari’s
books on capitalism and schizophrenia), it presents a humanistic
line of flight from technocapitalist oppression. The trilogy’s
map of deterritorialization critiques the agential desires of
the science fiction genre, which has recurrently insinuated that
the human is separate from the technological and that a “natural,”
non-capitalist selfhood is realizable. The Wachowski’s films
represent the genre’s collective anxiety that, in the postmodern
world, nature has become a machine.
Like
Bukatman’s Terminal Identity, Technologized
Desire encompasses a range of narratives, including stories,
novels, comics, philosophy, cultural theory, and especially films.
As we drown in the torrent of media that floods our daily experience,
and as the technology of writing continues to be usurped by the
technology of images, cinema becomes the dominant artistic and
cultural medium. In many ways it is already the dominant postmodern
medium, and certainly one of the largest global late capitalist
enterprises. With its focus on the visualization of extrapolated
and imaginary devices, entities and realities, science fiction
is a perfect site for filmmakers to test the limits of media technology,
particularly in terms of special effects, which have evolved at
an accelerated rate in the computer age. The Matrix trilogy itself
revolutionized filmmaking with its virtual “bullet-time”
CGI; since the release of the first film in 1999, these effects
have appeared in other films inside and outside of the genre and
paved the way for newer effects, such as the “motion capture”
technique of Robert Zemeckis’ The Polar Express
(2004) and Beowulf (2007). In the wake of the trilogy,
Stacey Abbot has argued that all CGI films fusing the body with
filmmaking technologies fall into the category of science fiction
despite whatever genre they claim to be. “The interdependence
of humanity and technology is seen not only in the stories projected
on the screen but in the production process itself, with its creation
of ever more elaborate CGI cyborgs. The very techniques of filmmaking
are increasingly the science fiction of today” (105). All
this is indicative of a greater development: the science fictionalization
of reality.
What
used to be an alternative genre of scientific speculation and
fantasy is rapidly becoming mainstream as its fictional novums
continue to be actualized and normalized (and thus denovated)
in the real world. Capitalist technologies shape these denovations
for importunate socioeconomic ends. It is an ever more pathological
and violent form of production, anthropologism and technicity
that has spread across the social mediascape and emerged as terminal
identity’s most visible modality. Technologized Desire
explores the variables of this modality in an effort to illustrate
a postcapitalist identity, if only in silhouette. We are, after
all, still enmeshed in the beginnings of such a development. But
silhouettes are often more revealing than the bodies they outline.
*All
endnotes have been omitted in this online excerpt. |